Recording Mixing Software

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If you have a Mac and want to record, produce and edit audio, Logic is the best program available. It is expensive compared with some of the production programs we tested, but it has features similar to software that costs three times as much. Designed for quick and simple operation, Recording Studio makes recording, editing and mixing a breeze. Recording Studio is the perfect way to create great sounding music productions. With this free version you can record up to 4 tracks (32 tracks with the Pro version) by choosing between audio recordings or by using the instruments Grand Piano.

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Are you a music enthusiast and love to play with new sounds and compositions? Then an audio mastering software would be the perfect tool for you that can help you record new sound and create your unique compositions. These software let you mix sounds, refine the sounds and thus create your unique music easily. Here are the top audio mastering software available online that you might find useful. Get download any of these and start playing with audios and sounds confidently.

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Mastering Software

Mastering Software is one of the powerful options available online that helps audio and mastering professionals create new sounds and carry out various sound recordings. This software is tested by experts who work with analog and digital gear daily. Get downloaded online and start creating your original and high-quality audio easily.

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Need to master tracks or mix sounds together? Go for LANDR, a free audio mastering software that you can use to master sounds without paying studio rates. Just drag and drop files, mix them and get an instant master preview which can be downloaded in just seconds. Try this utility today.

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This is a full bundle of 5 powerful music production tools that are Ozone 7 Advanced, Alloy 2, Nectar 2 Production Suite, Insight and Trash 2. All these tools help you amazingly in music production, sound mixing, and other audio mastering needs. All these different audio mastering plugins and tools come with different specifications which give you mind blowing audio mixing and mastering experience ever.

Top Audio Mastering Software for Windows – Forge Audio Studio

Forge Audio Studio is your destination audio mastering software that lets you create, record, edit and master great sounding audios at your home windows computer system. It lets you capture vocal and instruments effectively, mix, edit and restore audios. It also lets you import songs from CDs and MP3s. So get this effective tool downloaded and master audios effectively.

Forge Audio Studio

Forge Audio Studio is your destination audio mastering software that lets you create, record, edit and master great sounding audios at your home windows computer system. It lets you capture vocal and instruments effectively, mix, edit and restore audios. It also lets you import songs from CDs and MP3s. So get this effective tool downloaded and master audios effectively.

Top Audio Mastering Tool for Android – Mastering Box

MasteringBox is easy to use free audio mastering software designed especially for android devices to make you provide better sound, effects and loudness to your track with an easy and quick mastering process. You just need to upload your track DJ mix and master it within a minute. You can also do a live recording with this android application.

Top Audio Mastering Software for Mac – Studio One

Studio One is a flow oriented audio mastering software designed for Mac operating system to help you with creative music production. This software delivers unparalleled sound quality with easy drag and drop interface thus helping you edit, arrange, mix and create audio and video tracks in faster and quicker way.

Most Popular Audio Mastering Software – Music Editing Master

Here is the most popular and powerful audio mastering and editing software available online offering you unforgettable audio mastering experience. It lets you edit audio nondestructively for quick changes with countless undo-redo, cut, copy, paste, and more options. You can open multiple audio files simultaneously and combine them to create the desired track.

What is Audio Mastering Software?

If you are a composer, musician, DJ and artist then you probably would understand the importance of a perfect audio software that will offer you facilities like audio editing, cutting, mixing, combining, mastering and more. As all, this is crucial when you are creating an audio track of your own identity. You can also see Multitrack Recording Software

For this reason, it becomes quite necessary to use a perfect audio mastering software as this help you with all the things you need to produce a unique and high-quality composition. With these, you can edit, mix and master multiple audios in seconds and can result in a high-quality audio track effectively. You can also see Recording Software

If you are seeking for a perfect audio mastering tool for you then find out the correct audio mastering software download for you from the above list. Grab the perfect software for your system and start mastering audios to create fantastically and outstanding audio tracks easily. After trying any of the above tools you probably won't need any other application at all.

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Digital Mixing Console Sony DMX R-100 used in project studios

In sound recording and reproduction, audio mixing is the process of combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels (i.e. volumes) are adjusted and balanced and various processes such as equalization and compression are commonly applied to individual tracks, groups of tracks, and the overall mix. In stereo and surround sound mixing, the placement of the tracks within the stereo (or surround) field are adjusted and balanced.[1]:11,325,468 Audio mixing techniques and approaches vary widely and have a significant influence on the final product.[2]

Audio mixing techniques largely depend on music genres and the quality of sound recordings involved.[3] The process is generally carried out by a mixing engineer, though sometimes the record producer or recording artist may assist. After mixing, a mastering engineer prepares the final product for production.

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Audio mixing may be performed on a mixing console or in a digital audio workstation.

History[edit]

In the late 19th century, Thomas Edison and Emile Berliner developed the first recording machines. The recording and reproduction process itself was completely mechanical with little or no electrical parts. Edison's phonograph cylinder system utilized a small horn terminated in a stretched, flexible diaphragm attached to a stylus which cut a groove of varying depth into the malleable tin foil of the cylinder. Emile Berliner's gramophone system recorded music by inscribing spiraling lateral cuts onto a vinyl disc.[4]

Electronic recording became more widely used during the 1920s. It was based on the principles of electromagnetic transduction. The possibility for a microphone to be connected remotely to a recording machine meant that microphones could be positioned in more suitable places. The process was improved when outputs of the microphones could be mixed before being fed to the disc cutter, allowing greater flexibility in the balance.[5]

Before the introduction of multitrack recording, all sounds and effects that were to be part of a record were mixed at one time during a live performance. If the recorded mix wasn't satisfactory, or if one musician made a mistake, the selection had to be performed over until the desired balance and performance was obtained. With the introduction of multi-track recording, the production of a modern recording changed into one that generally involves three stages: recording, overdubbing, and mixing.[6]

Modern mixing emerged with the introduction of commercial multi-track tape machines, most notably when 8-track recorders were introduced during the 1960s. The ability to record sounds into separate channels meant that combining and treating these sounds could be postponed to the mixing stage.[7]

In the 1980s, home recording and mixing became more efficient. The 4-track Portastudio was introduced in 1979. Bruce Springsteen released the album Nebraska in 1982 using one. The Eurythmics topped the charts in 1983 with the song 'Sweet Dreams (Are Made of This)', recorded by band member Dave Stewart on a makeshift 8-track recorder.[8] In the mid-to-late 1990s, computers replaced tape-based recording for most home studios, with the Power Macintosh proving popular.[9] At the same time, digital audio workstations, first used in the mid-1980s, began to replace tape in many professional recording studios.

Equipment[edit]

Mixing consoles[edit]

A simple mixing console

A mixer (mixing console, mixing desk, mixing board, or software mixer) is the operational heart of the mixing process.[10] Mixers offer a multitude of inputs, each fed by a track from a multitrack recorder. Mixers typically have 2 main outputs (in the case of two-channel stereo mixing) or 8 (in the case of surround).

Mixers offer three main functionalities.[10][11]

  1. Summing signals together, which is normally done by a dedicated summing amplifier or, in the case of a digital mixer, by a simple algorithm.
  2. Routing of source signals to internal buses or external processing units and effects.
  3. On-board processors with equalizers and compressors.

Mixing consoles can be large and intimidating due to the exceptional number of controls. However, because many of these controls are duplicated (e.g. per input channel), much of the console can be learned by studying one small part of it. The controls on a mixing console will typically fall into one of two categories: processing and configuration. Processing controls are used to manipulate the sound. These can vary in complexity, from simple level controls, to sophisticated outboard reverberation units. Configuration controls deal with the signal routing from the input to the output of the console through the various processes.[12]

Digital audio workstations (DAW) can perform many mixing features in addition to other processing. An audio control surface gives a DAW the same user interface as a mixing console. The distinction between a large console and a DAW equipped with a control surface is that a digital console will typically consist of dedicated digital signal processors for each channel. DAWs can dynamically assign resources like digital audio signal processing power, but may run out if too many signal processes are in simultaneous use. This overload can often be solved by increasing the capacity of the DAW.[12]

Outboard gear and plugins[edit]

Outboard gear (analog) and audio plug-ins (digital) can be inserted into the signal path to extend processing possibilities. Outboard gear and plugins fall into two main categories:[10][11]

  • Processors – these devices are normally connected in series to the signal path, so the input signal is replaced with the processed signal. Examples include equalization, dynamic processing (compressors, gates, expanders, and limiters). However, some processors are also used in parallel, as is the case in techniques such as parallel compression/limiting (a.k.a. New York compression) and sidechain equalization.
  • Effects – these can be considered as any unit that has an effect upon the signal, the term is mostly used to describe units that are connected in parallel to the signal path, and therefore they add to the existing sounds but do not replace them. Examples of common effects include reverb and delay. Some effects are more commonly used in series like chorus, flange, and vibrato.

Multiple level controls in signal path[edit]

A single signal can pass through a large number of level controls, e.g. individual channel fader, subgroup master fader, master fader and monitor volume control. According to audio engineer Tomlinson Holman, problems are created due to the multiplicity of the controls. Each and every console has their own dynamic range and it is important to utilize the controls correctly to avoid excessive noise or distortions.[12]:174

Processes that affect levels[edit]

  • Faders – Used to attenuate or boost the level of signals. The most commonly used process is level control, which is used even on the simplest of mixers.[12]:177
  • Panning – A panning control, or pan pot, changes the proportional level of a signal that is sent to each speaker in stereo and surround sound systems. This gives the listener the impression that the signal is coming from a particular direction. This process is based on the phenomenon of sound localization, which is the listener's ability to perceive the direction of a sound by the differences in intensity and arrival-time to our left and right ears.[1]:49,344
  • Compressors – A device which attenuates the volume of a track when its volume passes beyond a set threshold. The primary use of a compressor in mixing is to limit the dynamic range of a signal. Compressors are equipped with a number of controls including the threshold, the amount of compression (e.g. Ratio), and how quickly or slowly the compressor acts (e.g. Attack and Release).[12]:175
  • Noise gate or expansion – The Expansion device does exactly the opposite of what the compressor does. It increases the volume range of a source and may do so across a wide dynamic range or may be restricted to a narrower region by control functions. Restricting expansion to only low-level sounds helps to minimize noise. This function is often referred to as downward expansion, noise gating, or keying and reduces the level below a threshold set by a specific control.[12]:176
  • Limiters – A limiter is a compressor with a Ratio of 10:1 or higher. Some limiters have extremely high (or infinite) ratios, often referred to as a 'brick-wall' limiter, meaning that little to no audio is allowed to surpass the threshold. Limiters are most commonly used in mixing to strictly limit the maximum output volume of a track, bus, or overall mix. Limiters are especially useful in digital mixing to avoid clipping.[12]:176

Processes that affect frequency response[edit]

There are two principle frequency response processes:

  • Equalizers – The simplest description of EQ is the process of altering the frequency response in a manner similar to what tone controls do on a stereo system. Professional EQs dissect the audio spectrum into three or four parts which may be called the low-bass, mid-bass, mid-treble, and high-frequency controls.[12]:178
  • Filters – Filters are used to eliminate certain frequencies from the output. Filters strip off part of the audio spectrum. There are various types of filters. A high-pass filter (low-cut) is used to remove excessive room noise at low frequencies. A low-pass filter (high-cut) is used to help isolate a low-frequency instrument playing in a studio along with others. And a band-pass filter is a combination of high- and low-pass filters, also known as a telephone filter (because a sound lacking in high and low frequencies resembles the quality of sound over a telephone).[13]

Processes that affect time[edit]

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  • Reverbs – Reverbs are used to simulate acoustic reflections in a real room, adding a sense of space and depth to otherwise 'dry' recordings. Another use is to distinguish among auditory objects; all sound having one reverberant character will be categorized together by human hearing in a process called auditory streaming. This is an important technique in creating the illusion of layered sound from in front of the speaker to behind it.[12]:181 Before the advent of electronic reverb and echo processing, physical means were used to generate the effects. An echo chamber, a large reverberant room, could be equipped with a speaker and microphones. Signals were then sent to the speaker and the reverberation generated in the room was picked up by the two microphones.[13]

Processes that affect space[edit]

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  • Panning – While panning is a process that affects levels, it also can be considered a process that affects space since it is used to give the impression of a source coming from a particular direction. Panning allows the engineer to place the sound within the stereo or surround field, giving the illusion of a sound's origin having a physical position.[1]
  • Pseudostereo creates a stereo-like sound image from monophonic sources. This way the apparent source width or the degree of listener envelopment is increased. A number of pseudostereo recording and mixing techniques are known from the viewpoint of audio engineers[14][15] and researchers.[16][17]

Downmixing[edit]

The mixdown process converts a program with a multiple-channel configuration into a program with fewer channels. Common examples include downmixing from 5.1 surround sound to stereo,[a] and stereo to mono. Because these are common scenarios, it is common practice to verify the sound of such downmixes during the production process to ensure stereo and mono compatibility.

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The alternative channel configuration can be explicitly authored during the production process with multiple channel configurations provided for distribution. For example, on DVD-Audio or Super Audio CD, a separate stereo mix can be included along with the surround mix.[18] Alternatively, the program can be automatically downmixed by the end consumer's audio system. For example, a DVD player or sound card may downmix a surround sound program to stereo for playback through two speakers.[19][20]

Mixing in surround sound[edit]

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Any console with a sufficient number of mix busses can be used to create a 5.1 surround sound mix, but this may be frustrating if the console is not specifically designed to facilitate signal routing, panning and processing in a surround sound environment. Whether working in an analog hardware, digital hardware, or DAW mixing environment, the ability to pan mono or stereo sources and place effects in the 5.1 soundscape and monitor multiple output formats without difficulty can make the difference between a successful or compromised mix.[21] Mixing in surround is very similar to mixing in stereo except that there are more speakers, placed to surround the listener. In addition to the horizontal panoramic options available in stereo, mixing in surround lets the mix engineer pan sources within a much wider and more enveloping environment. In a surround mix, sounds can appear to originate from many more or almost any direction depending on the number of speakers used, their placement and how audio is processed.

There are two common ways to approach mixing in surround:

  • Expanded Stereo – With this approach, the mix will still sound very much like an ordinary stereo mix. Most of the sources, such as the instruments of a band, backing vocals, and so on, are panned between the left and right speakers.[b] Lead sources such as the main vocal are sent to the center speaker. Additionally, reverb and delay effects will often be sent to the rear speakers to create a more realistic sense of being in an acoustic space. For the case of mixing a live recording that was performed in front of an audience, signals recorded by microphones aimed at, or placed among the audience are sent to the rear speakers to make the listener feel as if they are a part of the audience.
  • Complete Surround/All speakers treated equally – Instead of following the traditional ways of mixing in stereo, this much more liberal approach lets the mix engineer do anything he or she wants. Instruments can appear to originate from anywhere, or even spin around the listener. When done appropriately and with taste, interesting sonic experiences can be achieved.

Naturally, these two approaches can be combined in any way the mix engineer sees fit. Recently, a third approach to mixing in surround was developed by surround mix engineer Unne Liljeblad.

  • MSS – Multi Stereo Surround[22] – This approach treats the speakers in a surround sound system as a multitude of stereo pairs. For example, a stereo recording of a piano, created using two microphones in an ORTF configuration, might have its left channel sent to the left-rear speaker and its right channel sent to the center speaker. The piano might also be sent to a reverb having its left and right outputs sent to the left-front speaker and right-rear speaker, respectively. Additional elements of the song, such as an acoustic guitar recorded in stereo, might have its left and right channels sent to a different stereo pair such as the left-front speaker and the right-rear speaker with its reverb returning to yet another stereo pair, the left-rear speaker and the center speaker. Thus, multiple clean stereo recordings surround the listener without the smearing comb-filtering effects that often occur when the same or similar sources are sent to multiple speakers.

Notes[edit]

  1. ^The left and right surround channels are blended with the left and right front channels. The center channel is blended equally with the left and right channels. The LFE channel is either mixed with the front signals or not used.
  2. ^Lower levels of these sources may also be sent to the rear speakers in order to create a wider stereo image.

References[edit]

  1. ^ abcHuber, David Miles; Runstein, Robert E. (2001). Modern recording techniques (5th ed.). Focal Press. ISBN0-240-80456-2.
  2. ^Strong, Jeff (2009). Home Recording For Musicians For Dummies (Third ed.). Indianapolis, Indiana: Wiley Publishing, Inc. p. 249.
  3. ^Hepworth-Sawyrr, Russ (2009). From Demo to Delivery. The production process. Oxford, United Kingdom: Focal Press. p. 109.
  4. ^Rumsey, Francis; McCormick, Tim (2009). Sound and Recording (6th ed.). Oxford, United Kingdom: Elsevier Inc. p. 168. ISBN978-0-240-52163-3.
  5. ^Rumsey, Francis; McCormick, Tim (2009). Sound and Recording (6th ed.). Oxford, United Kingdom: Elsevier Inc. p. 169. ISBN978-0-240-52163-3.
  6. ^Huber, David Miles (2001). Modern Recording Techniques. Focal Press. p. 321. ISBN978-0240804569.
  7. ^'The emergence of multitrack recording'. Retrieved June 17, 2018.
  8. ^'Eurythmics: Biography'. Artist Directory. Rolling Stone. 2010. Retrieved March 20, 2010.
  9. ^'Studio Recording Software: Personal And Project Audio Adventures'. studiorecordingsoftware101.com. 2008. Archived from the original on February 8, 2011. Retrieved March 20, 2010.
  10. ^ abcWhite, Paul (2003). Creative Recording (2nd ed.). Sanctuary Publishing. p. 335. ISBN978-1-86074-456-3.
  11. ^ abIzhaki, Roey (2008). Mixing Audio. Focal Press. p. 566. ISBN978-0-240-52068-1.
  12. ^ abcdefghiHolman, Tomlinson (2010). Sound for Film and Television (3rd ed.). Oxford, United Kingdom: Elsevier Inc. ISBN978-0-240-81330-1.
  13. ^ abRumsey, Francis; McCormick, Tim (2009). Sound and Recording (6th ed.). Oxford, United Kingdom: Elsevier Inc. p. 390. ISBN978-0-240-52163-3.
  14. ^Levinit, Daniel J. (2004). 'Instrument (and vocal) recording tips and tricks'. In Greenbaum, Ken; Barzel, Ronen (eds.). Audio Anecdotes. Natick: A K Peters. pp. 147–158.
  15. ^Cabrera, Andrés (2011). 'Pseudo-Stereo Techniques. Csound Implementations'. CSound Journal. 2011 (14): Paper number 3. Retrieved 1 June 2018.
  16. ^Faller, Christof (2005). Pseudostereophony Revisited(PDF). Audio Engineering Society Convention 118. Barcelona. Retrieved 1 June 2018.
  17. ^Ziemer, Tim (2017). 'Source Width in Music Production. Methods in Stereo, Ambisonics, and Wave Field Synthesis'. In Schneider, Albrecht (ed.). Studies in Musical Acoustics and Psychoacoustics. Current Research in Systematic Musicology. 4. Cham: Springer. pp. 299–340. doi:10.1007/978-3-319-47292-8_10. ISBN978-3-319-47292-8.
  18. ^Bartlett, Bruce; Bartlett, Jenny (2009). Practical Recording Techniques (5th ed.). Oxford, United Kingdom: Focal Press. p. 484. ISBN978-0-240-81144-4.
  19. ^'What Is Downmixing? Part 1: Stereo (LoRo)'. TVTechnology.
  20. ^Thornton, Mike. 'Podcast Follow Up - Surround Mixdown Formats'. Pro Tools Expert.
  21. ^Huber, David Miles; Runstein, Robert (2010). Modern Recording Techniques (7th ed.). Oxford, United Kingdom: Focal Press. p. 559. ISBN978-0-240-81069-0.
  22. ^'Surround Sound Mixing'. www.mix-engineer.com. Retrieved 2010-01-12.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Audio_mixing_(recorded_music)&oldid=986064065'




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